2011-01-08

NK Projekt Varia zoosystematica profundorum

8. Januar – 27. Februar 2011
Sound & Memory: Movements in Possible Histories or a Composition for 24 Windows, Varia zoosystematica profundorum, Rorschach #1
Mit: Martti Mela, Libero Mureddu, Otto Korkalo, Generative Art/Computational Art Class (Alberto de Campo, UdK Berlin), RJ Fischer. Kurator Farahnaz Hatam, Assistierender Kurator Timur Kuyanvo.
Vernissage: 27. Januar, 19:00 – 22:00


Photo: Ingrid Ladurner


January 28 (Türen öffnen 21:00, Konzert beginnt 22.00) - RedFrik // Yvan Volochine // Rubén Patiño // JD Zazie // Manecante
January 30 (Türen öffnen 20:00, Konzert beginnt 21.00) - Ignaz Schick // DAWID SZCZESNY // Andrea Belfi // Mat Pogo

NK Projekt, Elsenstr. 52, 12059 Berlin
Öffnungszeiten: Mo – Do 12:00 – 17:00, Fr 10:00 –12:00, Sa und So nach Vereinbarung

Das NK Projekt ist eine von KünstlerInnen betriebene Non-Profit-Organisation, die sich der Sound Art widmet. Es geht nicht darum, Kuratoren oder Organisatoren zu werden, sondern um die Schaffung einer Kultur, die experimentelle Musik kreiert und fördert. Deshalb organisiert NK öffentliche Events, die Kulturschaffen fernab vom Mainstream zeigen und eine Plattform schaffen, in der Paradigmen in der Musik und ihre Problematiken diskutiert werden.

In Sound & Memory: Movements in Possible Histories or a Composition for 24 Windows
von Martti Mela, Libero Mureddu und Otto Korkalol erzeugt der Raum kurze klangliche Geschichten für die BesucherInnen. Diese Geschichten bestimmen, wie der Raum für spätere BesucherInnen klingt. Es gibt eine klare Unterscheidung zwischen Interaktion und Reaktion. Die Reaktion des Raumes ist für jeden Besucher einzigartig und unterstützt deren Begegnungen im Raum.

Varia zoosystematica profundorum von der Klasse Generative Kunst/Computational Art der UdK Berlin (Alberto de Campo) zeigt Modelle der akustischen Kommunikation in der Tiefsee – Aktanten ("Kreaturen") senden Symbole ("Buchstaben"), bauen daraus längere Ketten (“Worte”), und drücken sie als Klang-, Licht- und/oder Bewegungsmuster aus. In der Simulation von Tierverhalten kann man beobachten, dass die Fremdheit des Unbekannten die menschliche Welt auf unerwartete Weisen reflektiert.

Rorschach #1 von RJ  Fischer ist die erste in einer Reihe von generativen Installationen. Die Arbeit experimentiert mit der Herstellung einer sich kontinuierlich verwandelnden, personalisierten Feedback-Schleife.

2010-09-15

VARIA ZOOSYSTEMATICA PROFUNDORUM - EXPERIMENTAL STUDIES IN DEEP SEA COMMUNICATION

Alberto de Campo and the class for Generative Art / Computational Art, UdK Berlin

VARIA ZOOSYSTEMATICA PROFUNDORUM - EXPERIMENTAL STUDIES IN DEEP SEA COMMUNICATION

Exhibition at Großer Wasserspeicher
Belforter Strasse, Berlin, Prenzlauer Berg
U2 Senefelderplatz, M2 Metzer Strasse
September 18 – 26,  2010, daily 14.00 - 20.00h
Vernissage : September 17, 2010, 18.00h

From a depth of ca. 700m down, the sea is completely dark, the only light sources being bioluminescent animals; it is plausible to assume that much communication in this habitat is acoustic. Inspired by the work of Louis Bec and Vilem Flusser, we created models of this communicative behavior: A number of actants ("creatures") transmit symbols ("letters") to each other, assemble them into longer chains ("words"), and sometimes express these words by emitting sound, light, or motion patterns. Some creatures generate rhythmic pulse sequences, some almost melodic phrases. Others let hues of colors flash over their skins, while others again float up and down in space in response to the conversation between them.

Artists:   
Alberto de Campo (AT), Hannes Hoelzl (I), Renate Wieser (DE), Bernhard Bauch (AT), Constantin Engelmann (DE), Dominik Hildebrand (DE), Akitoshi Honda (JP), Florian Kuehnle (DE), Ingrid Ladurner (I), Karin Lustenberger (CH), Rita Macedo (POR), Naomi Mulla (DE), Sarah Rechberger (AT), Johanna Tauber (DE), Andre Wakko (BRA), Christian Zollner (AT); Peter Bartz (DE), Tiago Cutileiro (POR), Annie Goh (UK), Tobias Purfuerst (DE).

This exhibition is part of the SUPERCOLLIDER SYMPOSIUM 2010 {SOUNDING CODE}, in cooperation with singuhr e.V.


http://supercollider2010.de
http://entropie.digital.udk-berlin.de/wiki/DeepSea

***

INSTALLATIONS within the SUPERCOLLIDER SYMPOSIUM 2010 {SOUNDING CODE}

Exhibitions at .HBC
Karl-Liebknecht-Strasse 9, 10178 Berlin
U/S Alexanderplatz
September 18, – 26,  2010, daily, 14.00 – 22.00h
Vernissage:  September 17, 2010 um 20.00


Ron Kuivila “Alex at Twilight” Sound Installation, 2010

Andre Bartetzki “A Show Case for SC Tweets”, 2010

Marije Baalman “Sonobotanic models”, 2010

Jonas Hummel “[PB_UP] - a patchwork portrait”, 2010

Jost Muxfeldt “Audio Kinematics”, 2007

Hanns Holger Rutz & Nayari Castillo “Dissemination”, 2010

Víctor Mazón Gardoqui “Interferenzen - Expanded Field”, 2010

The SUPERCOLLIDER SYMPOSIUM 2010 is an event of the Deutsche Gesellschaft für Elektroakustische Musik (DEGEM) e.V.
It is realised with funds from Hauptstadtkulturfonds.
Kindly supported by UdK Berlin, TU Berlin, Bezirksamt Pankow / Berlin, Förderband Kulturinitiative and .HBC.


http://supercollider2010.de


///////////// GERMAN //////////////

Alberto de Campo und die Klasse Generative Kunst / Computational Art, UdK Berlin

VARIA ZOOSYSTEMATICA PROFUNDORUM - EXPERIMENTAL STUDIES IN DEEP SEA COMMUNICATION

Ausstellung im Großen Wasserspeicher
Belforter Strasse, Berlin Prenzlauer Berg
U2 Senefelderplatz, M2 Metzer Strasse
18. – 26. September 2010, täglich 14 – 20 Uhr
Vernissage am 17. September 2010 um 18:00h

Ab etwa 700m Tiefe ist das Meer vollkommen dunkel, und die einzigen Licht-quellen sind biolumineszente Tiere; es ist durchaus plausibel, dass Kommunikation in diesem Habitat grossteils akustisch stattfindet. Inspiriert von der Arbeit von Vilem Flusser und Louis Bec wurden Modelle dieser Kommunikation entwickelt: eine Anzahl von Aktanten (modellierten Kreaturen) senden einander Symbole (‘Buchstaben’), setzen daraus laengere Ketten zusammen (‘Worte’), und drücken diese Worte manchmal als Klang-, Licht- und Bewegungsmuster aus.
Einige Kreaturen erzeugen rhythmische Puls-Sequenzen, andere beinahe melodische Phrasen. Andere lassen Farbschatten ueber ihre Haut huschen, und wieder andere schweben im Raum auf und ab als Reaktion auf ihre gemeinsame Konversation.

KuenstlerInnen:   
Alberto de Campo (AT), Hannes Hoelzl (I), Renate Wieser (DE), Bernhard Bauch (AT), Constantin Engelmann (DE), Dominik Hildebrand (DE), Akitoshi Honda (JP), Florian Kuehnle (DE), Ingrid Ladurner (I), Karin Lustenberger (CH), Rita Macedo (POR), Naomi Mulla (DE), Sarah Rechberger (AT), Johanna Tauber (DE), Andre Wakko (BRA), Christian Zollner (AT); Peter Bartz (DE), Tiago Cutileiro (POR), Annie Goh (UK), Tobias Purfuerst (DE).

Die Ausstellung ist Teil des SUPERCOLLIDER SYMPOSIUM 2010 {SOUNDING CODE} in Kooperation mit singuhr e.V.

http://supercollider2010.de
http://entropie.digital.udk-berlin.de/wiki/DeepSea

***

INSTALLATIONEN zum SUPERCOLLIDER SYMPOSIUM 2010 {SOUNDING CODE}

Ausstellung im .HBC
Karl-Liebknecht-Strasse 9, 10178 Berlin
U/S Alexanderplatz
18. – 26. September 2010, täglich 14 – 22 Uhr
Vernissage am 17. September 2010 um 20 Uhr
Ron Kuivila “Alex at Twilight” Sound Installation, 2010

Andre Bartetzki “A Show Case for SC Tweets”, 2010

Marije Baalman “Sonobotanic models”, 2010

Jonas Hummel “[PB_UP] - a patchwork portrait”, 2010

Jost Muxfeldt “Audio Kinematics”, 2007

Hanns Holger Rutz & Nayari Castillo “Dissemination”, 2010

Víctor Mazón Gardoqui “Interferenzen - Expanded Field”, 2010

Das SUPERCOLLIDER SYMPOSIUM 2010 ist eine Veranstaltung der Deutschen Gesell-schaft für Elektroakustische Musik (DEGEM) e.V.
Es wird realisiert aus Mitteln des Hauptstadtkulturfonds.
Mit freundlicher Unterstützung der UdK Berlin, TU Berlin, Bezirksamt Pankow von Berlin, Förderband Kulturinitiative und .HBC.

http://supercollider2010.de

2010-09-14

Vario Zoosystematica Produndorum - Research Statement

Recent biological research shows that fish communicate much more by sounds than was
previously assumed - for example, the catfish hunts by driving its prey into specific areas by
making loud sounds. ["Stumm wie ein fisch?" Wohl kaum!]

Marine mammals such as whales and probably dolphins are known to communicate
acoustically over large distances; by comparison, very little is known about communication in
the deep sea. From ca. 700m below the surface, the sea is completely dark, the only light
sources are animals generating light by bioluminescence. As sound carries very well in water, it
is plausible to assume that much deep sea communication is acoustic. Some species like the
fawn cusk-eel (Lepophidium profundorum) are known to develop special muscles for making
sounds during mating season, and some fish are known to make sounds by grinding their
teeth; more unknown means of sound production are to be expected.

To address these open questions, the Generative Art/Computational Art class at UdK (Prof. Dr.
de Campo), has developed models for Deep Sea communication, inspired by the work of Louis
Bec and Vilem Flusser: A number of agents simulate aspects of the communicative behavior of
different deep sea creatures. They transmit symbols ("letters") to each other which each
individual assembles into longer chains ("words"); when an agent / creature has collected a
word it deems meaningful, it expresses that word by emitting sound, light, or motion patterns.
Some creatures generate rhythmic pulse sequences, some almost melodic phrases. Others let
hues of colors flash over their skins, while others again float up and down in space in response
to the conversation between them.

Despite the remoteness of this habitat, these observable communication forms may well be
inadvertently influenced by human intervention: Songbirds are known to adopt the varying
sound patterns generated by new car alarms into their songs; Wolfgang Mueller's work
"Hausmusik" posits that the starlings now living near Kurt Schwitters' summer house in
Norway sing variants of Ursonate segments learned by their ancestors who have listened to
Schwitters practicing the Ursonate (and possibly being influenced by them as well).
Submarines have been present in the deep sea since World War I, communicating by
radio/encrypted morse; as sea animals may well have electromagnetic senses, and deep sea
magnetic ore might well decode electromagnetic transmissions into mechanical vibrations, it
seems quite likely that deep sea animals have been sensing and hearing messages as morse
code rhythms for more than 100 years. As these patterns are also very robust against interference, and thus a potential advantage in natural selection, the deep sea creatures may very well have adopted such rhythmic encoding in sound and electromagnetic waves for their own communication purposes...

Simulating aspects of animal behavior allows studying phenomena that are difficult to observe
in the wild; beyond that, given the freedom of such works in artistic contexts, one may also
find that the strangeness of the unknown reflects the human world and its subjective
experience in unexpected ways.

see also:
Acta infernalia 2010/7, pp 42-66.
Fine, M.L., Lin, H., Nguyen, B.B., Rountree, R.A., Cameron, T.M., and Parmentier, E. 2007.
Functional morphology of the sonic apparatus of the fawn cusk-eel Lepophidium profundorum.
Journal of Morphology. 268:953-966.
Flusser, V., and Bec, L. Vampyroteuthis infernalis. 1993, Göttingen.
Varia zoosystematica profundorum, vol XVII nr 3, pp 21-45. 

http://entropie.digital.udk-berlin.de/wiki/DeepSea

2010-09-13

Methodological Notes

Scientific research has long been defined by the balance between observation of phenomena of
interest, theoretical predictions (abstractions derived from observation), and experimental 
proof of these predictions; with the advent of computing, model-making ("simulation") has
become a strong third base for scientific exploration. In several interviews, V. Flusser defines
"reality" as a vanishing point which human experience research can asymptotically
approximate; in this sense, simulation is creating alternative realities which can be equally
valid for their respective context.

In biology in particular, this view leads to interesting perspectives: Large groups of people find
experiments with living beings ethically problematic, as they are sentient beings (the role of
perceived evolutionary proximity is interesting here). The gradualist view of modern Darwinism
finds that cutting a clear distinction between whatever cognitive or other skills define "human
specialness" and the general animal kingdom is constantly shifting: every time a new criterion
is erected, a species turns up that demonstrates the same skill.

After genomes for many species have been completely read, the idea that all relevant
information for a living being is encoded in genomes has turned out to be simplistic; this is not
a problem of genetic text interpretation. A lot of the data seem irrelevant (maybe this is
genetic code shrouding?), many phenomena happen in symbiosis with other life forms such as
pervasively present bacteria, and where higher order behavior “comes from” is even more
unclear (e.g., the idea that one could find a "homosexuality gene" is very naive).
Since Popper, scientific theories are not absolute truths, but temporarily considered the best of
our knowledge, and only correct until falsified. For possible epistemic strategies, Considering
how many formerly absolute truths have been toppled already, this calls for more epistemic
humility. One new heuristics based on these insights is to assume less and hypothesize more,
ideally in falsifiable ways - Speaking with Robert Musil, one can develop a sense of the
possible, a “Möglichkeitssinn”.

This is the background for the approach of the present work, which could be called exploratory
or simulative zoosystematics. Of course the pioneer work by Vilem Flusser and Louis Bec
haven been major sources of inspiration here; however, rather than modeling individual specimens in rich detail, we have concentrated on modeling their shared behavior, mainly
commonalities in communicative behavior across species.

The Communication Model

We posit that the basic pattern of communicative behavior shared across species in the
environment we model works as follows:

• An individual waits for incoming elementary signals, be they acoustic, light, or
electromagnetic radiation. As each individual generally often also sends such signals,
there is a relatively constant stream of signals coming in.
• Of these signals, it collects those it finds interesting, based on its own set of
preferences (which can be personal or species-based, or both)
• The signals it keeps in short term memory are arranged into longer strings of signals,
based on local context (i.e. an already assembled partial message in working memory).
• When it deems a word complete, that word is expressed in some form: as a sound
pattern, as light hues flashing over the animal's skin, as a rhythmic motion pattern, as
electromagnetic radiation patterns, or as combinations of several modalities.

This produces a characteristic distribution of activity: When one observes an individual being, it
will seem largely inactive most of the time; however, an observer sees and hears light and
sound patterns by other animals nearby. When the observed animal becomes active, its sound
and light patterns will be both individualized (it chooses its own preferred style of self-
expression) and shared: some properties, like distance patterns in what could be called
expressive parameters, and especially relationships in time patterns (“rhythms”) will reveal 
themselves to the attentive observer.

Sending signals and full messages costs energy; receiving them generates energy within each
animal. When its energy sinks very low, it goes into a hibernation-like mode where it does little
until it reaches high energy again; at high energy, it becomes hyperactive until its energy is
near its average again. Within the group interaction, this leads to overlapping cycles of activity
that create remarkable variety in the overall sound/light-scape of activity.

Note that for this modeled behavior, the precise nature of the individual atomic signals and
their assemblages, as well as their meanings, are irrelevant: to observe communication
behavior in a general sense, it is not necessary be able to understand the details. Thus, for
practical reasons of simplifying understanding, we chose alphabetical letters as the individual  signals, and strings of letters as full messages (“words”).

We further posit that there is second level of “objects of interest”: Each animal is assumed to
have a background of several “magic words” it finds particularly attractive; incoming “word”-
messages are compared to these magic words, and when they are similar enough, lead to
heightened activity - this mode has been affectionately nicknamed “song and dance”, or “party
mode”.

Preliminary conclusions

The behavioral richness of a modeled submarine communication ecosystem is quite rewarding
for the careful observer: One can switch perspectives between activity at different distances.
Here, the similarity of the location the piece has been developed for (Grosser Wasserspeicher
Berlin) to the deep sea has been inspirational: it is very dark, very quiet, and has very long
reverb decay. This preserves sound energy so well that one can still hear sounds from 100m
away in the silent phases of the nearer creatures.

Maybe the most interesting insight is that even with large species-based and individual
differences in expression of the discourse of messages, a careful observer can develop a fine
ear for the shared vocabulary of elements.

Future work

Many aspects of the models have only been touched, and warrant further consideration:
Some individuals have only been sketched roughly, and fleshing out more details will make the
overall ensemble behavior richer.

The animal's reactions to environmental influences are quite simple at the current state of
development – in essence, most of them find intrusive observers a source of irritation. Here, a
mix of curiosity and reluctance could produce intriguing interactions, not just with their known
habitat neighbours, but outside influences too.

Introducing long-term memory is quite likely to produce interesting longer cycles of behavioral 
evolution; logging long runs of ensemble activity will create very rewarding material for
analysis, generating further ideas for next directions to experiment with.